Introduction
Socio-technology
theory is constructed upon the paradigm that people are more than mere
extensions of machines, but rather complementary. As proposed by Abbas and
Michael (2025), the purpose of a socio-technical plan is to conceptualize the
underlying forces influencing both the social and technical aspects, and then
optimize this relationship to achieve system success. These forces are
distinguished through the concept of subsystems, which are interconnected,
self-contained systems within a broader system. In a socio-technical system,
Trist et al. (2016) identify three primary subsystems: the social, the
technical, and the environmental. The social subsystem refers to the people;
the technical subsystem refers to the "artifact;" and the environmental
subsystem refers to the interaction between the social and technical
subsystems. Conceptually, the social and the technical subsystems collectively
operate within an environmental subsystem (i.e., surroundings, contexts, and
conditions), which represents the effective interactions between the social and
technical systems. These interconnected dimensions of socio-technical theory
enable researchers to understand the distinct roles of each system and
subsystem, as well as how they interact within a larger system, as discussed in
the following socio-technical research on educational technologies.
Defining
the Study
The research,
"Affectability in Educational Technologies: A Socio-Technical
Perspective for Design," introduces a socio-technical plan built
around the "Semiotic Onion" framework. This framework integrates and
embeds informal, formal, and technical modes to better conceptualize the
introduction and adoption of technology, specifically the XO laptop from the
One Laptop Per Child (OLPC) initiative, within a Brazilian public school
(Hayashi & Baranauskas, 2013). The Semiotic Onion model reinforces the
notion of systems and interconnected subsystems by acknowledging that each
layer represents a critical piece to understanding how the entirety of the
system functions. Rooted in qualitative research, the study's conceptual design
explores the affectability dimension, which emphasizes participants' emotional,
cultural, and affective responses to the technological artifact. The purpose of
the study extends beyond simply distributing computing devices into an
educational system; it aims to embed digital artifacts into the culture of
Brazilian schools and document the results through a participatory approach.
Through this lens, the research enables a nuanced understanding of how
educational technologies are received, resisted, or redefined by the
participants.
Description
of the Study
The study
employed a qualitative research methodology that combined participatory
workshops, field observations by participant observers, and informal
interviews. To help quantify the results and bolster the study's rigor, the
researchers used the Self-Assessment Manikin (SAM) technique, which is a
pictographic evaluation tool used to capture the participants' effective states
when interacting with an object or in a situation (Bradley & Lang, 1994, as
cited in Hayashi & Baranauskas, 2013). By using this method, the
researchers verified their previous recordings of positive emotional responses
between the participants and the XO laptop. This comprehensive approach, along
with the involvement of more than 500 participants—including students,
teachers, and school staff—significantly increased the validity of the
findings. While discussing each scenario is outside the scope of this post, the
researchers provided four key use-cases of how technology can be inserted into
internal school environments and external settings for more meaningful
practices (Hayashi & Baranauskas, 2013): (1) transforming homework into
in-class experiences, (2) integrating the school in interdisciplinary
activities, (3) extending learning to transcend beyond school boundaries using
the same device, and (4) empowering "student monitors" to address
technical issues. Each scenario illustrates how technology can affect not only
the population involved but also the local culture, which helps develop a
deeper social engagement, collaborative effort, and developmental environment.
Critical
Evaluation
The
socio-technical plan presented is commendable for aligning with socio-technical
theory, which recognizes that technology alone cannot transform learning.
Instead, it is the alignment of technological tools (i.e., the
"artifact") with human values (i.e., the "social") and how
they are interconnected in current contexts and environments that drives
meaningful adoption. This research approach is distinguished by its focus on
affectability, which examines how learners "feel" about the
technology they use. However, the research plan is not without its limitations.
While the scenarios demonstrate positive emotional responses and increased
engagement from teachers and school staff, additional challenges, such as
teacher resistance, infrastructure limitations, and safety concerns, highlight
the technological implementation's dependency on broader systemic support
(Hayashi & Baranauskas, 2013). For example, one issue recorded during the
qualitative study was the limited network resources, which did not allow all students
to have stable, simultaneous connections, resulting in slow and intermittent
internet access. This, along with the aforementioned dependencies, could
indicate a broader, extensible issue, such as funding. Additionally, despite
the inclusive participatory approach, the scalability and replicability of this
qualitative research remain uncertain. Lastly, while the study provides
valuable insights into the participant researchers' approach expanding over a
year, it could also benefit from a more robust longitudinal approach to measure
the long-term outcome on educational impacts.
Summary
Socio-technical
theory provides a framework for understanding how people, technology, and
environmental subsystems interact within a larger system. In the study above,
the underpinnings of socio-technical theory inform the qualitative research
approach used to examine the integration of laptops into a Brazilian public
school. The research explores the concept of affectability, which aims
to capture emotional and cultural responses through participatory methods,
while validating the findings using pictographic tools (i.e., the SAM method).
The study's findings show that aligning technology with local values enhances
engagement and collaboration, but also introduces unique challenges.
Nevertheless, the socio-technical plan effectively links theory to practice,
emphasizing that successful technology adoption must consider both human and
contextual factors.
References
Abbas,
R., & Michael, K. (2025). Socio-technical theory. Retrieved July
21, 2025, from www.open.ncl.ac.uk:
https://open.ncl.ac.uk/theories/9/socio-technical-theory/
Bradley, M. M.,
& Lang, P. J. (1994). Measuring emotion: The self assessment manikin and
the semantic differential. Journal of Behavioral Therapy and Experimental
Psychiatry, 25, 49-59. Retrieved July 21, 2025
Hayashi, E. C.,
& Baranauskas, M. C. (2013). Affectability in educational technologies: A
socio-technical perspective for design. Educational Technology and
Society, 16(1), 57-68. Retrieved July 21, 2025
Trist, B., Murray,
H., & Trist, E. (2016). Characteristics of socio-technical systems. The
Social Engagement of Social Science, a Tavistock Anthology, 2, 157-186.
Retrieved July 21, 2025
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